Iterator Design Pattern


Intent

It is belongs to behavioral design patterns catalog.
Provide a way to access the elements of an aggregate object sequentially without exposing its underlying representation.

Also known as

Cursor

Advantage of Iterator Pattern

  • It supports variations in the traversal of a collection.
  • It simplifies the interface to the collection.

Structure


    Participants

    1. Iterator
    • defines an interface for accessing and traversing elements.
    2. ConcreteIterator
    •  implements the Iterator interface. 
    •  keeps track of the current position in the traversal of the aggregate.
    3. Aggregate
    • defines an interface for creating an Iterator object.
    4. ConcreteAggregate
    • implements the Iterator creation interface to return an instanceof the proper ConcreteIterator.

    Collaborations

    •  A ConcreteIterator keeps track of the current object in the aggregate and can compute the succeeding object in the traversal. 

    Source code

    Step 1: Create a Iterator interface.
    /**
    *
    * ItemIterator interface.
    *
    */

    public interface ItemIterator {

    boolean hasNext();

    Item next();
    }
    Step 2: Create Item class (iterating list of items).
    public class Item {

    private ItemType type;
    private String name;

    public Item(ItemType type, String name) {
    this.setType(type);
    this.name = name;
    }

    @Override
    public String toString() {
    return name;
    }

    public ItemType getType() {
    return type;
    }

    public final void setType(ItemType type) {
    this.type = type;
    }
    }
    Step 3 :  Create enum for ItemTypes
    public enum ItemType {

    ANY, WEAPON, RING, POTION

    }
    Step 4: Create TreasureChest class which holds a collection of items.
    import java.util.ArrayList;
    import java.util.List;

    /**
    *
    * TreasureChest, the collection class.
    *
    */

    public class TreasureChest {

    private List<Item> items;

    /**
    * Constructor
    */

    public TreasureChest() {
    items = new ArrayList<>();
    items.add(new Item(ItemType.POTION, "Potion of courage"));
    items.add(new Item(ItemType.RING, "Ring of shadows"));
    items.add(new Item(ItemType.POTION, "Potion of wisdom"));
    items.add(new Item(ItemType.POTION, "Potion of blood"));
    items.add(new Item(ItemType.WEAPON, "Sword of silver +1"));
    items.add(new Item(ItemType.POTION, "Potion of rust"));
    items.add(new Item(ItemType.POTION, "Potion of healing"));
    items.add(new Item(ItemType.RING, "Ring of armor"));
    items.add(new Item(ItemType.WEAPON, "Steel halberd"));
    items.add(new Item(ItemType.WEAPON, "Dagger of poison"));
    }

    ItemIterator iterator(ItemType itemType) {
    return new TreasureChestItemIterator(this, itemType);
    }

    /**
    * Get all items
    */

    public List<Item> getItems() {
    List<Item> list = new ArrayList<>();
    list.addAll(items);
    return list;
    }

    }
    Step 5: Let's create an Iterator implementation class TreasureChestItemIterator.java
    import java.util.List;

    /**
    *
    * TreasureChestItemIterator
    *
    */

    public class TreasureChestItemIterator implements ItemIterator {

    private TreasureChest chest;
    private int idx;
    private ItemType type;

    /**
    * Constructor
    */

    public TreasureChestItemIterator(TreasureChest chest, ItemType type) {
    this.chest = chest;
    this.type = type;
    this.idx = -1;
    }

    @Override
    public boolean hasNext() {
    return findNextIdx() != -1;
    }

    @Override
    public Item next() {
    idx = findNextIdx();
    if (idx != -1) {
    return chest.getItems().get(idx);
    }
    return null;
    }

    private int findNextIdx() {

    List<Item> items = chest.getItems();
    boolean found = false;
    int tempIdx = idx;
    while (!found) {
    tempIdx++;
    if (tempIdx >= items.size()) {
    tempIdx = -1;
    break;
    }
    if (type.equals(ItemType.ANY) || items.get(tempIdx).getType().equals(type)) {
    break;
    }
    }
    return tempIdx;
    }
    }
    Step 6: Create App class to test Iterator design pattern.
    public class App {

    /**
    * Program entry point
    *
    * @param args command line args
    */

    public static void main(String[] args) {
    TreasureChest chest = new TreasureChest();

    ItemIterator ringIterator = chest.iterator(ItemType.RING);
    while (ringIterator.hasNext()) {
    System.out.println(ringIterator.next());
    }

    System.out.println("----------");

    ItemIterator potionIterator = chest.iterator(ItemType.POTION);
    while (potionIterator.hasNext()) {
    System.out.println(potionIterator.next());
    }

    System.out.println("----------");

    ItemIterator weaponIterator = chest.iterator(ItemType.WEAPON);
    while (weaponIterator.hasNext()) {
    System.out.println(weaponIterator.next());
    }

    System.out.println("----------");

    ItemIterator it = chest.iterator(ItemType.ANY);
    while (it.hasNext()) {
    System.out.println(it.next());
    }
    }
    }

    Applicability

    Use the Iterator pattern
    • to access an aggregate object's contents without exposing its internal representation
    • to support multiple traversals of aggregate objects
    • to provide a uniform interface for traversing different aggregate structures

    Real world examples

    Comments

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